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#1 2008-03-14 15:27:11

Shadow

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Zarejestrowany: 2008-03-13
Posty: 11
Punktów :   

Skrypt "Pall Fire"

Czar "Pall Fire"               >>>Shadow<<<          by pleple


local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)

arr1 = {
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 3, 0, 0}
}

arr2 = {
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 3, 0, 0}
}

arr3 = {
{0, 0, 3, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0}
}

arr4 = {
{0, 0, 3, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0}
}

arr5 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 1, 1, 0, 0},
{1, 1, 1, 1, 3},
{1, 1, 1, 0, 0},
{0, 0, 0, 0, 0}
}

arr6 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 1, 1, 0, 0},
{1, 1, 1, 1, 3},
{1, 1, 1, 0, 0},
{0, 0, 0, 0, 0}
}

arr7 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 1, 1},
{3, 1, 1, 1, 1},
{0, 0, 1, 1, 1},
{0, 0, 0, 0, 0}
}

arr8 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 1, 1},
{3, 1, 1, 1, 1},
{0, 0, 1, 1, 1},
{0, 0, 0, 0, 0}
}

arr9 = {
{0, 0, 0, 0, 0},
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 3, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1}
}

arr10 = {
{0, 0, 0, 0, 0},
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 3, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1}
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)

local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end

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