Czar "Pall Fire" >>>Shadow<<< by pleple
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)
arr1 = { {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 3, 0, 0} }
arr2 = { {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 3, 0, 0} }
arr3 = { {0, 0, 3, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0} }
arr4 = { {0, 0, 3, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0} }
arr5 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {1, 1, 1, 0, 0}, {1, 1, 1, 1, 3}, {1, 1, 1, 0, 0}, {0, 0, 0, 0, 0} }
arr6 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {1, 1, 1, 0, 0}, {1, 1, 1, 1, 3}, {1, 1, 1, 0, 0}, {0, 0, 0, 0, 0} }
arr7 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 1, 1, 1}, {3, 1, 1, 1, 1}, {0, 0, 1, 1, 1}, {0, 0, 0, 0, 0} }
arr8 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 1, 1, 1}, {3, 1, 1, 1, 1}, {0, 0, 1, 1, 1}, {0, 0, 0, 0, 0} }
arr9 = { {0, 0, 0, 0, 0}, {1, 1, 1, 1, 1}, {1, 1, 1, 1, 1}, {1, 1, 3, 1, 1}, {1, 1, 1, 1, 1}, {1, 1, 1, 1, 1} }
arr10 = { {0, 0, 0, 0, 0}, {1, 1, 1, 1, 1}, {1, 1, 1, 1, 1}, {1, 1, 3, 1, 1}, {1, 1, 1, 1, 1}, {1, 1, 1, 1, 1} }
local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) setCombatArea(combat9, area9) setCombatArea(combat10, area10)
local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end
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