Mam nadzieje ze sie spodoba >>Shadow<< coprawda to niemoj skrypt ale fajny
--SPELL BY MICRO-ICE--
local combat1 = createCombatObject() --ZIEMIA setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 54) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)
local combat2 = createCombatObject() --LOD setCombatParam(combat2, COMBAT_PARAM_TYPE, 512) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)
local combat3 = createCombatObject() --TRUCIZNA setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)
local combat4 = createCombatObject() --OGIEN setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)
local combat5 = createCombatObject() --ENERGIA setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 40) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)
local combat6 = createCombatObject() --SMIERC setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)
local combat7 = createCombatObject() --SWIETOSC setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 28) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)
local combat8 = createCombatObject() --UMYSL setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)
arr1 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr2 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr3 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr4 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr5 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr6 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr7 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
arr8 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }
local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8)
local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end
local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end
local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end
local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end
local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end
local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end
local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end
local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end
function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8 }
addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 100, parameters) addEvent(onCastSpell3, 200, parameters) addEvent(onCastSpell4, 300, parameters) addEvent(onCastSpell5, 400, parameters) addEvent(onCastSpell6, 500, parameters) addEvent(onCastSpell7, 600, parameters) addEvent(onCastSpell8, 800, parameters)
end
<instant name="Magic Control" words="exevo gran mas vita" lvl="150" maglv="80" mana="4000" soul="0" exhaustion="0" prem="1" enabled="1" script="Magic Control.lua"><vocation id="1"/><vocation id="2"/><vocation id="5"/><vocation id="6"/></instant>
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