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<title>Nazwa forum</title>
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<description> Nazwa forum</description>
<language>pl</language>
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<title></title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=71#p71</link>
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<description><![CDATA[[8.1]Napój na szybkosc <br /><br />Skrypt jest Koozaczka ale mysle ze sie przyda<br />_______________________________________<br /><br />To macie tu skrypt na potion szybko¶ci.<br /><br />Działanie: Po wypiciu tego doda nam szybko¶æ jak boots of haste.<br /><br />Data/actions/skripts tworzymy plik napój szybkosci.lua a w nim:<br /><br /><br /><br />Cytat:<br />local combat = createCombatObject()<br />setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)<br />setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)<br /><br />local condition = createConditionObject(CONDITION_HASTE)<br />setConditionParam(condition, CONDITION_PARAM_TICKS, 40000)<br />setConditionFormula(condition, 0.3, -24, 0.3, -24)<br />setCombatCondition(combat, condition)<br /><br />function onUse(cid, item, frompos, item2, topos)<br />var = numberToVariant(cid)<br />doCombat(cid, combat, var)<br />doRemoveItem(item.uid,1)<br />doPlayerSay(cid, &quot;No to jazda!&quot;, 16)<br />return 1<br />end<br /><br />Potem: data/actions.xml a w nim dodajemy linijkê:<br /><br /><br /><br />Cytat:<br />&lt;action itemid=&quot;6558&quot; script=&quot;napój szybkosci.lua&quot; /&gt;]]></description>
<pubDate>Sobota 15 Marzec</pubDate>
<comments>Sobota 15 Marzec</comments>
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<item>
<title>Sprite Wand  by Shadow</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=70#p70</link>
<guid isPermaLink="false">70@http://www.awmo.pun.pl</guid>
<description><![CDATA[Yo mam fajny skrypcik do sprite wanda i mam nadzieje ze bedzie dodany...&nbsp; &nbsp; &nbsp;by Shadow<br /><br />w data\weapons\scripts stwórz Sprite Wand.lua i w nim napisz to:<br /><br />local combat = createCombatObject()<br />setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)<br />setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)<br />setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -300, 0, -500)<br /><br />function onUseWeapon(cid, var)<br />&nbsp; &nbsp; return doCombat(cid, combat, var)<br />end<br /><br /><br />Potem Wejdz w weapons.xml i wpisz to:<br /><br />&lt;wand id=&quot;2453&quot; range=&quot;3&quot; lvl=&quot;200&quot; mana=&quot;100&quot; enabled=&quot;1&quot; exhaustion=&quot;0&quot; script=&quot;sprite wand.lua&quot;&gt;&lt;vocation id=&quot;2&quot;/&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;6&quot;/&gt;&lt;/wand&gt;<br /><br />rEpUcIka XD<br />______________________________________________________________________________<br /><br />CHCE SENIOR TUTA :D CHCE SENIOR TUTA :D CHCE SENIOR TUTA :D CHCE SENIOR TUTA :D]]></description>
<pubDate>Sobota 15 Marzec</pubDate>
<comments>Sobota 15 Marzec</comments>
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<title></title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=69#p69</link>
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<description><![CDATA[ehh moze tak bys spojrzal na moje dodane czary?? <br /><br />____________________________________________<br /><br /> &lt;LoL&gt; &lt;LoL&gt; &lt;LoL&gt; &lt;LoL&gt; &lt;LoL&gt; &lt;LoL&gt; &lt;LoL&gt;]]></description>
<pubDate>Sobota 15 Marzec</pubDate>
<comments>Sobota 15 Marzec</comments>
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<title></title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=66#p66</link>
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<description><![CDATA[w data/spells/scriprs tworzymy plik o nazwie exevo slime.lua<br /><br />Kod:<br /><br />local combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat3 = createCombatObject()<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat4 = createCombatObject()<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat5 = createCombatObject()<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat6 = createCombatObject()<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat7 = createCombatObject()<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat8 = createCombatObject()<br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat9 = createCombatObject()<br />setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat9, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat10 = createCombatObject()<br />setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat10, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />arr1 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr2 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr3 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr4 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr5 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr6 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr7 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr8 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br /><br />arr9 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr10 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />local area8 = createCombatArea(arr8)<br />local area9 = createCombatArea(arr9)<br />local area10 = createCombatArea(arr10)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br />setCombatArea(combat8, area8)<br />setCombatArea(combat9, area9)<br />setCombatArea(combat10, area10)<br /><br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat1, parameters.var)<br />end<br /><br />local function onCastSpell2(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat2, parameters.var)<br />end<br /><br />local function onCastSpell3(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat3, parameters.var)<br />end<br /><br />local function onCastSpell4(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat4, parameters.var)<br />end<br /><br />local function onCastSpell5(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat5, parameters.var)<br />end<br /><br />local function onCastSpell6(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat6, parameters.var)<br />end<br /><br />local function onCastSpell7(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat7, parameters.var)<br />end<br /><br />local function onCastSpell8(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat8, parameters.var)<br />end<br /><br />local function onCastSpell9(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat9, parameters.var)<br />end<br /><br />local function onCastSpell10(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat10, parameters.var)<br />end<br /><br />function onCastSpell(cid, var)<br />local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 }<br /><br />addEvent(onCastSpell1, 0, parameters)<br />addEvent(onCastSpell2, 1200, parameters)<br />addEvent(onCastSpell3, 1400, parameters)<br />addEvent(onCastSpell4, 1600, parameters)<br />addEvent(onCastSpell5, 1800, parameters)<br />addEvent(onCastSpell6, 2000, parameters)<br />addEvent(onCastSpell7, 2200, parameters)<br />addEvent(onCastSpell8, 2400, parameters)<br />addEvent(onCastSpell9, 2600, parameters)<br />addEvent(onCastSpell10, 2800, parameters)<br /><br />end<br /><br /><br />teraz tworzymy pall fire.lua<br /><br /><br /><br />Kod:<br /><br /> local combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat3 = createCombatObject()<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat4 = createCombatObject()<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat5 = createCombatObject()<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat6 = createCombatObject()<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat7 = createCombatObject()<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat8 = createCombatObject()<br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat9 = createCombatObject()<br />setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat9, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat10 = createCombatObject()<br />setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat10, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br />arr1 = {<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 3, 0, 0}<br />}<br /><br />arr2 = {<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 3, 0, 0}<br />}<br /><br />arr3 = {<br />{0, 0, 3, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0}<br />}<br /><br />arr4 = {<br />{0, 0, 3, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0}<br />}<br /><br />arr5 = {<br />{0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0},<br />{1, 1, 1, 0, 0},<br />{1, 1, 1, 1, 3},<br />{1, 1, 1, 0, 0},<br />{0, 0, 0, 0, 0}<br />}<br /><br />arr6 = {<br />{0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0},<br />{1, 1, 1, 0, 0},<br />{1, 1, 1, 1, 3},<br />{1, 1, 1, 0, 0},<br />{0, 0, 0, 0, 0}<br />}<br /><br />arr7 = {<br />{0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0},<br />{0, 0, 1, 1, 1},<br />{3, 1, 1, 1, 1},<br />{0, 0, 1, 1, 1},<br />{0, 0, 0, 0, 0}<br />}<br /><br />arr8 = {<br />{0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0},<br />{0, 0, 1, 1, 1},<br />{3, 1, 1, 1, 1},<br />{0, 0, 1, 1, 1},<br />{0, 0, 0, 0, 0}<br />}<br /><br />arr9 = {<br />{0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1},<br />{1, 1, 3, 1, 1},<br />{1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1}<br />}<br /><br />arr10 = {<br />{0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1},<br />{1, 1, 3, 1, 1},<br />{1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1}<br />}<br /><br /><br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />local area8 = createCombatArea(arr8)<br />local area9 = createCombatArea(arr9)<br />local area10 = createCombatArea(arr10)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br />setCombatArea(combat8, area8)<br />setCombatArea(combat9, area9)<br />setCombatArea(combat10, area10)<br /><br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat1, parameters.var)<br />end<br /><br />local function onCastSpell2(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat2, parameters.var)<br />end<br /><br />local function onCastSpell3(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat3, parameters.var)<br />end<br /><br />local function onCastSpell4(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat4, parameters.var)<br />end<br /><br />local function onCastSpell5(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat5, parameters.var)<br />end<br /><br />local function onCastSpell6(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat6, parameters.var)<br />end<br /><br />local function onCastSpell7(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat7, parameters.var)<br />end<br /><br />local function onCastSpell8(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat8, parameters.var)<br />end<br /><br />local function onCastSpell9(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat9, parameters.var)<br />end<br /><br />local function onCastSpell10(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat10, parameters.var)<br />end<br /><br />function onCastSpell(cid, var)<br />local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 }<br /><br />addEvent(onCastSpell1, 0, parameters)<br />addEvent(onCastSpell2, 400, parameters)<br />addEvent(onCastSpell3, 700, parameters)<br />addEvent(onCastSpell4, 1000, parameters)<br />addEvent(onCastSpell5, 1300, parameters)<br />addEvent(onCastSpell6, 1600, parameters)<br />addEvent(onCastSpell7, 1900, parameters)<br />addEvent(onCastSpell8, 2200, parameters)<br />addEvent(onCastSpell9, 2500, parameters)<br />addEvent(onCastSpell10, 2800, parameters)<br /><br />end<br /><br /><br />teraz tworzymy music.lua<br /><br /><br />Kod:<br /><br />local combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat3 = createCombatObject()<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)<br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat4 = createCombatObject()<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)<br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat5 = createCombatObject()<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.1, -100, -1.2, -110)<br /><br />local combat6 = createCombatObject()<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.1, -100, -1.2, -110)<br /><br />local combat7 = createCombatObject()<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.1, -100, -1.2, -110)<br /><br />local combat8 = createCombatObject()<br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED)<br />setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.2, -120, -1.4, -100)<br /><br />local combat9 = createCombatObject()<br />setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED)<br />setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.2, -120, -1.4, -100)<br /><br />local combat10 = createCombatObject()<br />setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED)<br />setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.2, -120, -1.4, -100)<br /><br />local combat11 = createCombatObject()<br />setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED)<br />setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.2, -120, -1.4, -100)<br /><br />local combat12 = createCombatObject()<br />setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_YELLOW)<br />setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.0, -140, -1.0, -80)<br /><br />local combat13 = createCombatObject()<br />setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_YELLOW)<br />setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.0, -140, -1.0, -80)<br /><br />local combat14 = createCombatObject()<br />setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_YELLOW)<br />setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.0, -140, -1.0, -80)<br /><br />local combat15 = createCombatObject()<br />setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)<br />setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1.5, -180, -1.0, -180)<br /><br />local combat16 = createCombatObject()<br />setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)<br />setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -1.5, -180, -1.0, -180)<br /><br />local combat17 = createCombatObject()<br />setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)<br />setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -1.5, -180, -1.0, -180)<br /><br />local combat18 = createCombatObject()<br />setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat19 = createCombatObject()<br />setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat20 = createCombatObject()<br />setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />arr1 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr2 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr3 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr4 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr5 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr6 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr7 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr8 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr9 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr10 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr11 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr12 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr13 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr14 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr15 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr16 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr17 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr18 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr19 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr20 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />local area8 = createCombatArea(arr8)<br />local area9 = createCombatArea(arr9)<br />local area10 = createCombatArea(arr10)<br />local area11 = createCombatArea(arr11)<br />local area12 = createCombatArea(arr12)<br />local area13 = createCombatArea(arr13)<br />local area14 = createCombatArea(arr14)<br />local area15 = createCombatArea(arr15)<br />local area16 = createCombatArea(arr16)<br />local area17 = createCombatArea(arr17)<br />local area18 = createCombatArea(arr18)<br />local area19 = createCombatArea(arr19)<br />local area20 = createCombatArea(arr20)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br />setCombatArea(combat8, area8)<br />setCombatArea(combat9, area9)<br />setCombatArea(combat10, area10)<br />setCombatArea(combat11, area11)<br />setCombatArea(combat12, area12)<br />setCombatArea(combat13, area13)<br />setCombatArea(combat14, area14)<br />setCombatArea(combat15, area15)<br />setCombatArea(combat16, area16)<br />setCombatArea(combat17, area17)<br />setCombatArea(combat18, area18)<br />setCombatArea(combat19, area19)<br />setCombatArea(combat20, area20)<br /><br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat1, parameters.var)<br />end<br /><br />local function onCastSpell2(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat2, parameters.var)<br />end<br /><br />local function onCastSpell3(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat3, parameters.var)<br />end<br /><br />local function onCastSpell4(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat4, parameters.var)<br />end<br /><br />local function onCastSpell5(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat5, parameters.var)<br />end<br /><br />local function onCastSpell6(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat6, parameters.var)<br />end<br /><br />local function onCastSpell7(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat7, parameters.var)<br />end<br /><br />local function onCastSpell8(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat8, parameters.var)<br />end<br /><br />local function onCastSpell9(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat9, parameters.var)<br />end<br /><br />local function onCastSpell10(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat10, parameters.var)<br />end<br /><br />local function onCastSpell11(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat11, parameters.var)<br />end<br /><br />local function onCastSpell12(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat12, parameters.var)<br />end<br /><br />local function onCastSpell13(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat13, parameters.var)<br />end<br /><br />local function onCastSpell14(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat14, parameters.var)<br />end<br />&nbsp; &nbsp; <br />local function onCastSpell15(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat15, parameters.var)<br />end<br /><br />local function onCastSpell16(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat16, parameters.var)<br />end<br /><br />local function onCastSpell17(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat17, parameters.var)<br />end<br /><br />local function onCastSpell18(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat18, parameters.var)<br />end<br /><br />local function onCastSpell19(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat19, parameters.var)<br />end<br /><br />local function onCastSpell20(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat20, parameters.var)<br />end<br /><br />function onCastSpell(cid, var)<br />local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 }<br /><br />addEvent(onCastSpell1, 0, parameters)<br />addEvent(onCastSpell2, 200, parameters)<br />addEvent(onCastSpell3, 400, parameters)<br />addEvent(onCastSpell4, 600, parameters)<br />addEvent(onCastSpell5, 800, parameters)<br />addEvent(onCastSpell6, 1000, parameters)<br />addEvent(onCastSpell7, 1200, parameters)<br />addEvent(onCastSpell8, 1400, parameters)<br />addEvent(onCastSpell9, 1600, parameters)<br />addEvent(onCastSpell10, 1800, parameters)<br />addEvent(onCastSpell11, 2000, parameters)<br />addEvent(onCastSpell12, 2200, parameters)<br />addEvent(onCastSpell13, 2400, parameters)<br />addEvent(onCastSpell14, 2600, parameters)<br />addEvent(onCastSpell15, 2800, parameters)<br />addEvent(onCastSpell16, 3000, parameters)<br />addEvent(onCastSpell17, 3200, parameters)<br />addEvent(onCastSpell18, 3400, parameters)<br />addEvent(onCastSpell19, 3600, parameters)<br />addEvent(onCastSpell20, 3800, parameters)<br /><br />end<br /><br /><br />ring.lua<br /><br /><br />Kod:<br /><br />local combat = createCombatObject()<br />setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3.0, -250, -3.0, -250)<br /><br />arr = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />local area = createCombatArea(arr)<br />setCombatArea(combat, area)<br /><br />function onCastSpell(cid, var)<br />&nbsp; &nbsp; return doCombat(cid, combat, var)<br />end<br /><br /><br />karuzela.lua<br /><br /><br />Kod:<br /><br />local combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat3 = createCombatObject()<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat4 = createCombatObject()<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat5 = createCombatObject()<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat6 = createCombatObject()<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat7 = createCombatObject()<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat8 = createCombatObject()<br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat9 = createCombatObject()<br />setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat9, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat10 = createCombatObject()<br />setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat10, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat11 = createCombatObject()<br />setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat11, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat12 = createCombatObject()<br />setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat12, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat13 = createCombatObject()<br />setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat13, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat14 = createCombatObject()<br />setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat14, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat15 = createCombatObject()<br />setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat15, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat16 = createCombatObject()<br />setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat16, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat17 = createCombatObject()<br />setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat17, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat18 = createCombatObject()<br />setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat18, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat19 = createCombatObject()<br />setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat19, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat20 = createCombatObject()<br />setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat20, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />arr1 = {<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr2 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr3 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr4 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr5 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br /><br />arr6 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr7 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr8 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr9 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr10 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br /><br />arr11 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr12 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr13 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br /><br />arr14 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr15 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr16 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr17 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr18 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr19 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr20 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />local area8 = createCombatArea(arr8)<br />local area9 = createCombatArea(arr9)<br />local area10 = createCombatArea(arr10)<br />local area11 = createCombatArea(arr11)<br />local area12 = createCombatArea(arr12)<br />local area13 = createCombatArea(arr13)<br />local area14 = createCombatArea(arr14)<br />local area15 = createCombatArea(arr15)<br />local area16 = createCombatArea(arr16)<br />local area17 = createCombatArea(arr17)<br />local area18 = createCombatArea(arr18)<br />local area19 = createCombatArea(arr19)<br />local area20 = createCombatArea(arr20)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br />setCombatArea(combat8, area8)<br />setCombatArea(combat9, area9)<br />setCombatArea(combat10, area10)<br />setCombatArea(combat11, area11)<br />setCombatArea(combat12, area12)<br />setCombatArea(combat13, area13)<br />setCombatArea(combat14, area14)<br />setCombatArea(combat15, area15)<br />setCombatArea(combat16, area16)<br />setCombatArea(combat17, area17)<br />setCombatArea(combat18, area18)<br />setCombatArea(combat19, area19)<br />setCombatArea(combat20, area20)<br /><br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat1, parameters.var)<br />end<br /><br />local function onCastSpell2(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat2, parameters.var)<br />end<br /><br />local function onCastSpell3(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat3, parameters.var)<br />end<br /><br />local function onCastSpell4(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat4, parameters.var)<br />end<br /><br />local function onCastSpell5(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat5, parameters.var)<br />end<br /><br />local function onCastSpell6(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat6, parameters.var)<br />end<br /><br />local function onCastSpell7(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat7, parameters.var)<br />end<br /><br />local function onCastSpell8(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat8, parameters.var)<br />end<br /><br />local function onCastSpell9(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat9, parameters.var)<br />end<br /><br />local function onCastSpell10(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat10, parameters.var)<br />end<br /><br />local function onCastSpell11(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat11, parameters.var)<br />end<br /><br />local function onCastSpell12(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat12, parameters.var)<br />end<br /><br />local function onCastSpell13(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat13, parameters.var)<br />end<br /><br />local function onCastSpell14(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat14, parameters.var)<br />end<br />&nbsp; &nbsp; <br />local function onCastSpell15(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat15, parameters.var)<br />end<br /><br />local function onCastSpell16(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat16, parameters.var)<br />end<br /><br />local function onCastSpell17(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat17, parameters.var)<br />end<br /><br />local function onCastSpell18(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat18, parameters.var)<br />end<br /><br />local function onCastSpell19(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat19, parameters.var)<br />end<br /><br />local function onCastSpell20(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat20, parameters.var)<br />end<br /><br />function onCastSpell(cid, var)<br />local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 }<br /><br />addEvent(onCastSpell1, 0, parameters)<br />addEvent(onCastSpell2, 300, parameters)<br />addEvent(onCastSpell3, 400, parameters)<br />addEvent(onCastSpell4, 700, parameters)<br />addEvent(onCastSpell5, 800, parameters)<br />addEvent(onCastSpell6, 1100, parameters)<br />addEvent(onCastSpell7, 1200, parameters)<br />addEvent(onCastSpell8, 1500, parameters)<br />addEvent(onCastSpell9, 1600, parameters)<br />addEvent(onCastSpell10, 1800, parameters)<br />addEvent(onCastSpell11, 2100, parameters)<br />addEvent(onCastSpell12, 2200, parameters)<br />addEvent(onCastSpell13, 2500, parameters)<br />addEvent(onCastSpell14, 2600, parameters)<br />addEvent(onCastSpell15, 2800, parameters)<br />addEvent(onCastSpell16, 3100, parameters)<br />addEvent(onCastSpell17, 3300, parameters)<br />addEvent(onCastSpell18, 3500, parameters)<br />addEvent(onCastSpell19, 3800, parameters)<br />addEvent(onCastSpell20, 4000, parameters)<br /><br />end<br /><br /><br />elektryk.lua<br /><br /><br />Kod:<br /><br />local combat = createCombatObject()<br />setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat, COMBAT_PARAM_EFFECT, 11)<br />setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, -20, -0.5, -50)<br /><br />arr = {<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},<br />{0, 1, 1, 0, 1, 3, 1, 0, 1, 1, 0},<br />{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br /><br />local area = createCombatArea(arr)<br />setCombatArea(combat, area)<br /><br />function onCastSpell(cid, var)<br />&nbsp; &nbsp; return doCombat(cid, combat, var)<br />end<br /><br /><br />teraz w data/spells<br /><br /><br />Kod:<br /><br />&lt;instant name=&quot;elektryk&quot; words=&quot;exevo energy&quot; lvl=&quot;40&quot; maglv=&quot;10&quot; mana=&quot;400&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;0&quot; enabled=&quot;1&quot; script=&quot;elektryk.lua&quot;&gt;&lt;vocation id=&quot;2&quot;/&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;6&quot;/&gt;&lt;vocation id=&quot;5&quot;/&gt;&lt;vocation id=&quot;7&quot;/&gt;&lt;vocation id=&quot;8&quot;/&gt;&lt;vocation id=&quot;3&quot;/&gt;&lt;vocation id=&quot;4&quot;/&gt;&lt;/instant&gt;<br />&lt;instant name=&quot;karuzela&quot; words=&quot;exevo kar&quot; lvl=&quot;120&quot; maglv=&quot;30&quot; mana=&quot;2600&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;0&quot; enabled=&quot;1&quot; script=&quot;karuzela.lua&quot;&gt;&lt;vocation id=&quot;2&quot;/&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;6&quot;/&gt;&lt;vocation id=&quot;5&quot;/&gt;&lt;vocation id=&quot;7&quot;/&gt;&lt;vocation id=&quot;8&quot;/&gt;&lt;vocation id=&quot;3&quot;/&gt;&lt;vocation id=&quot;4&quot;/&gt;&lt;/instant&gt;<br />&lt;instant name=&quot;ring&quot; words=&quot;exevo ring&quot; lvl=&quot;60&quot; maglv=&quot;18&quot; mana=&quot;600&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;0&quot; enabled=&quot;1&quot; script=&quot;ring.lua&quot;&gt;&lt;vocation id=&quot;2&quot;/&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;6&quot;/&gt;&lt;vocation id=&quot;5&quot;/&gt;&lt;vocation id=&quot;7&quot;/&gt;&lt;vocation id=&quot;8&quot;/&gt;&lt;vocation id=&quot;3&quot;/&gt;&lt;vocation id=&quot;4&quot;/&gt;&lt;/instant&gt;<br />&lt;instant name=&quot;music atack&quot; words=&quot;exevo music&quot; lvl=&quot;80&quot; maglv=&quot;20&quot; mana=&quot;1600&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;0&quot; enabled=&quot;1&quot; script=&quot;music.lua&quot;&gt;&lt;vocation id=&quot;2&quot;/&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;6&quot;/&gt;&lt;vocation id=&quot;5&quot;/&gt;&lt;vocation id=&quot;7&quot;/&gt;&lt;vocation id=&quot;8&quot;/&gt;&lt;vocation id=&quot;3&quot;/&gt;&lt;vocation id=&quot;4&quot;/&gt;&lt;/instant&gt;<br />&lt;instant name=&quot;Pall Fire&quot; words=&quot;exevo pall fire&quot; lvl=&quot;80&quot; maglv=&quot;15&quot; mana=&quot;600&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;1&quot; enabled=&quot;1&quot; script=&quot;pall fire.lua&quot;&gt;&lt;vocation name=&quot;Royal Paladin&quot;/&gt;&lt;vocation name=&quot;Paladin&quot;/&gt;&lt;/instant&gt;<br />&lt;instant name=&quot;exevo slim&quot; words=&quot;exevo slim&quot; lvl=&quot;100&quot; maglv=&quot;25&quot; mana=&quot;2000&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;0&quot; enabled=&quot;1&quot; script=&quot;exevo slime.lua&quot;&gt;&lt;vocation id=&quot;2&quot;/&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;6&quot;/&gt;&lt;vocation id=&quot;5&quot;/&gt;&lt;vocation id=&quot;7&quot;/&gt;&lt;vocation id=&quot;8&quot;/&gt;&lt;vocation id=&quot;3&quot;/&gt;&lt;vocation id=&quot;4&quot;/&gt;&lt;/instant&gt;]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Outfit dla gm</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=64#p64</link>
<guid isPermaLink="false">64@http://www.awmo.pun.pl</guid>
<description><![CDATA[Witam, ale to nie dziala roznym osobom<br /><br />Czyli tak , wchodzimy w data/outfits.xml i wycinamy taka linijke (ta na samym dole) &lt;/outfits&gt; ,a nastepnie wklejamy pod male qufits skrypt addonkow pozniej :<br /><br />Kod:<br /><br /> <br />&lt;!-- Other outfits --&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;outfit type=&quot;2&quot; looktype=&quot;75&quot; addons=&quot;3&quot; name=&quot;GameMaster&quot; premium=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;outfit type=&quot;2&quot; looktype=&quot;253&quot; addons=&quot;3&quot; name=&quot;Headsplitter&quot; premium=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;outfit type=&quot;2&quot; looktype=&quot;254&quot; addons=&quot;3&quot; name=&quot;Skullhunter&quot; premium=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;outfit type=&quot;2&quot; looktype=&quot;255&quot; addons=&quot;3&quot; name=&quot;Bloodwalker&quot; premium=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;outfit type=&quot;2&quot; looktype=&quot;264&quot; addons=&quot;3&quot; name=&quot;Brutetamer&quot; premium=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &lt;outfit type=&quot;2&quot; looktype=&quot;266&quot; addons=&quot;3&quot; name=&quot;Customer Support&quot; premium=&quot;0&quot;/&gt;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;outfit type=&quot;2&quot; looktype=&quot;12&quot; addons=&quot;3&quot; name=&quot;Archdemon&quot; premium=&quot;0&quot;/&gt;<br />&lt;/outfits&gt;<br /><br />Gdy to juz zrobimy wchodzimy w data/players i wybieramy gm'a np GM Ed.xml i trzeba poszkuac takiej liniatury<br /><br />Kod:<br /><br />sex=&quot;1&quot; to z 1 zmieniamy na 2 to bedzie wygladalo tak sex=&quot;2&quot;]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Skrypt &#34;Elektryk&#34;</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=63#p63</link>
<guid isPermaLink="false">63@http://www.awmo.pun.pl</guid>
<description><![CDATA[Czar &quot;Elektryk&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &gt;&gt;&gt;Shadow&lt;&lt;&lt;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;by pleple<br /><br /><br />local combat = createCombatObject()<br />setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat, COMBAT_PARAM_EFFECT, 11)<br />setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.2, -20, -0.5, -50)<br /><br />arr = {<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0},<br />{0, 1, 1, 0, 1, 3, 1, 0, 1, 1, 0},<br />{0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br /><br />local area = createCombatArea(arr)<br />setCombatArea(combat, area)<br /><br />function onCastSpell(cid, var)<br />&nbsp; &nbsp; return doCombat(cid, combat, var)<br />end]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Skrypt &#34;Karuzela&#34;</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=62#p62</link>
<guid isPermaLink="false">62@http://www.awmo.pun.pl</guid>
<description><![CDATA[Czar &quot;karuzela&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &gt;&gt;&gt;Shadow&lt;&lt;&lt;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;by pleple<br /><br /><br />local combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat3 = createCombatObject()<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat4 = createCombatObject()<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat5 = createCombatObject()<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat6 = createCombatObject()<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat7 = createCombatObject()<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat8 = createCombatObject()<br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat9 = createCombatObject()<br />setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat9, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat10 = createCombatObject()<br />setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat10, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat11 = createCombatObject()<br />setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat11, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat12 = createCombatObject()<br />setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat12, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat13 = createCombatObject()<br />setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat13, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat14 = createCombatObject()<br />setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat14, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat15 = createCombatObject()<br />setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat15, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat16 = createCombatObject()<br />setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat16, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat17 = createCombatObject()<br />setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat17, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat18 = createCombatObject()<br />setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat18, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat19 = createCombatObject()<br />setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat19, COMBAT_PARAM_EFFECT, 8)<br />setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />local combat20 = createCombatObject()<br />setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat20, COMBAT_PARAM_EFFECT, 7)<br />setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -1.5, -125, -1.8, -80)<br /><br />arr1 = {<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr2 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr3 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr4 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr5 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br /><br />arr6 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr7 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr8 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr9 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr10 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br /><br />arr11 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr12 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr13 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />}<br /><br />arr14 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr15 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr16 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr17 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr18 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr19 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr20 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />local area8 = createCombatArea(arr8)<br />local area9 = createCombatArea(arr9)<br />local area10 = createCombatArea(arr10)<br />local area11 = createCombatArea(arr11)<br />local area12 = createCombatArea(arr12)<br />local area13 = createCombatArea(arr13)<br />local area14 = createCombatArea(arr14)<br />local area15 = createCombatArea(arr15)<br />local area16 = createCombatArea(arr16)<br />local area17 = createCombatArea(arr17)<br />local area18 = createCombatArea(arr18)<br />local area19 = createCombatArea(arr19)<br />local area20 = createCombatArea(arr20)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br />setCombatArea(combat8, area8)<br />setCombatArea(combat9, area9)<br />setCombatArea(combat10, area10)<br />setCombatArea(combat11, area11)<br />setCombatArea(combat12, area12)<br />setCombatArea(combat13, area13)<br />setCombatArea(combat14, area14)<br />setCombatArea(combat15, area15)<br />setCombatArea(combat16, area16)<br />setCombatArea(combat17, area17)<br />setCombatArea(combat18, area18)<br />setCombatArea(combat19, area19)<br />setCombatArea(combat20, area20)<br /><br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat1, parameters.var)<br />end<br /><br />local function onCastSpell2(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat2, parameters.var)<br />end<br /><br />local function onCastSpell3(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat3, parameters.var)<br />end<br /><br />local function onCastSpell4(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat4, parameters.var)<br />end<br /><br />local function onCastSpell5(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat5, parameters.var)<br />end<br /><br />local function onCastSpell6(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat6, parameters.var)<br />end<br /><br />local function onCastSpell7(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat7, parameters.var)<br />end<br /><br />local function onCastSpell8(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat8, parameters.var)<br />end<br /><br />local function onCastSpell9(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat9, parameters.var)<br />end<br /><br />local function onCastSpell10(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat10, parameters.var)<br />end<br /><br />local function onCastSpell11(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat11, parameters.var)<br />end<br /><br />local function onCastSpell12(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat12, parameters.var)<br />end<br /><br />local function onCastSpell13(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat13, parameters.var)<br />end<br /><br />local function onCastSpell14(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat14, parameters.var)<br />end<br />&nbsp; &nbsp; <br />local function onCastSpell15(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat15, parameters.var)<br />end<br /><br />local function onCastSpell16(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat16, parameters.var)<br />end<br /><br />local function onCastSpell17(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat17, parameters.var)<br />end<br /><br />local function onCastSpell18(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat18, parameters.var)<br />end<br /><br />local function onCastSpell19(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat19, parameters.var)<br />end<br /><br />local function onCastSpell20(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat20, parameters.var)<br />end<br /><br />function onCastSpell(cid, var)<br />local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 }<br /><br />addEvent(onCastSpell1, 0, parameters)<br />addEvent(onCastSpell2, 300, parameters)<br />addEvent(onCastSpell3, 400, parameters)<br />addEvent(onCastSpell4, 700, parameters)<br />addEvent(onCastSpell5, 800, parameters)<br />addEvent(onCastSpell6, 1100, parameters)<br />addEvent(onCastSpell7, 1200, parameters)<br />addEvent(onCastSpell8, 1500, parameters)<br />addEvent(onCastSpell9, 1600, parameters)<br />addEvent(onCastSpell10, 1800, parameters)<br />addEvent(onCastSpell11, 2100, parameters)<br />addEvent(onCastSpell12, 2200, parameters)<br />addEvent(onCastSpell13, 2500, parameters)<br />addEvent(onCastSpell14, 2600, parameters)<br />addEvent(onCastSpell15, 2800, parameters)<br />addEvent(onCastSpell16, 3100, parameters)<br />addEvent(onCastSpell17, 3300, parameters)<br />addEvent(onCastSpell18, 3500, parameters)<br />addEvent(onCastSpell19, 3800, parameters)<br />addEvent(onCastSpell20, 4000, parameters)<br /><br />end]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Skrypt &#34;Music&#34;</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=61#p61</link>
<guid isPermaLink="false">61@http://www.awmo.pun.pl</guid>
<description><![CDATA[Czar &quot;Music&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &gt;&gt;&gt;Shadow&lt;&lt;&lt;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; by pleple<br /><br /><br />local combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat3 = createCombatObject()<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)<br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat4 = createCombatObject()<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)<br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat5 = createCombatObject()<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.1, -100, -1.2, -110)<br /><br />local combat6 = createCombatObject()<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.1, -100, -1.2, -110)<br /><br />local combat7 = createCombatObject()<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.1, -100, -1.2, -110)<br /><br />local combat8 = createCombatObject()<br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED)<br />setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.2, -120, -1.4, -100)<br /><br />local combat9 = createCombatObject()<br />setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat9, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED)<br />setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.2, -120, -1.4, -100)<br /><br />local combat10 = createCombatObject()<br />setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat10, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED)<br />setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.2, -120, -1.4, -100)<br /><br />local combat11 = createCombatObject()<br />setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat11, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_RED)<br />setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.2, -120, -1.4, -100)<br /><br />local combat12 = createCombatObject()<br />setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat12, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_YELLOW)<br />setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.0, -140, -1.0, -80)<br /><br />local combat13 = createCombatObject()<br />setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat13, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_YELLOW)<br />setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.0, -140, -1.0, -80)<br /><br />local combat14 = createCombatObject()<br />setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat14, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_YELLOW)<br />setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.0, -140, -1.0, -80)<br /><br />local combat15 = createCombatObject()<br />setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat15, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)<br />setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1.5, -180, -1.0, -180)<br /><br />local combat16 = createCombatObject()<br />setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat16, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)<br />setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -1.5, -180, -1.0, -180)<br /><br />local combat17 = createCombatObject()<br />setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat17, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_PURPLE)<br />setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -1.5, -180, -1.0, -180)<br /><br />local combat18 = createCombatObject()<br />setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat18, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat19 = createCombatObject()<br />setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat19, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />local combat20 = createCombatObject()<br />setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE)<br />setCombatParam(combat20, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)<br />setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -1.0, -80, -1.0, -80)<br /><br />arr1 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr2 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr3 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr4 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr5 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr6 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr7 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr8 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr9 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr10 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr11 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr12 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr13 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr14 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr15 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr16 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr17 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr18 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr19 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr20 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />local area8 = createCombatArea(arr8)<br />local area9 = createCombatArea(arr9)<br />local area10 = createCombatArea(arr10)<br />local area11 = createCombatArea(arr11)<br />local area12 = createCombatArea(arr12)<br />local area13 = createCombatArea(arr13)<br />local area14 = createCombatArea(arr14)<br />local area15 = createCombatArea(arr15)<br />local area16 = createCombatArea(arr16)<br />local area17 = createCombatArea(arr17)<br />local area18 = createCombatArea(arr18)<br />local area19 = createCombatArea(arr19)<br />local area20 = createCombatArea(arr20)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br />setCombatArea(combat8, area8)<br />setCombatArea(combat9, area9)<br />setCombatArea(combat10, area10)<br />setCombatArea(combat11, area11)<br />setCombatArea(combat12, area12)<br />setCombatArea(combat13, area13)<br />setCombatArea(combat14, area14)<br />setCombatArea(combat15, area15)<br />setCombatArea(combat16, area16)<br />setCombatArea(combat17, area17)<br />setCombatArea(combat18, area18)<br />setCombatArea(combat19, area19)<br />setCombatArea(combat20, area20)<br /><br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat1, parameters.var)<br />end<br /><br />local function onCastSpell2(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat2, parameters.var)<br />end<br /><br />local function onCastSpell3(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat3, parameters.var)<br />end<br /><br />local function onCastSpell4(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat4, parameters.var)<br />end<br /><br />local function onCastSpell5(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat5, parameters.var)<br />end<br /><br />local function onCastSpell6(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat6, parameters.var)<br />end<br /><br />local function onCastSpell7(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat7, parameters.var)<br />end<br /><br />local function onCastSpell8(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat8, parameters.var)<br />end<br /><br />local function onCastSpell9(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat9, parameters.var)<br />end<br /><br />local function onCastSpell10(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat10, parameters.var)<br />end<br /><br />local function onCastSpell11(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat11, parameters.var)<br />end<br /><br />local function onCastSpell12(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat12, parameters.var)<br />end<br /><br />local function onCastSpell13(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat13, parameters.var)<br />end<br /><br />local function onCastSpell14(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat14, parameters.var)<br />end<br />&nbsp; &nbsp; <br />local function onCastSpell15(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat15, parameters.var)<br />end<br /><br />local function onCastSpell16(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat16, parameters.var)<br />end<br /><br />local function onCastSpell17(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat17, parameters.var)<br />end<br /><br />local function onCastSpell18(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat18, parameters.var)<br />end<br /><br />local function onCastSpell19(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat19, parameters.var)<br />end<br /><br />local function onCastSpell20(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat20, parameters.var)<br />end<br /><br />function onCastSpell(cid, var)<br />local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10, combat11 = combat11, combat12 = combat12, combat13 = combat13, combat14 = combat14, combat15 = combat15, combat16 = combat16, combat17 = combat17, combat18 = combat18, combat19 = combat19, combat20 = combat20 }<br /><br />addEvent(onCastSpell1, 0, parameters)<br />addEvent(onCastSpell2, 200, parameters)<br />addEvent(onCastSpell3, 400, parameters)<br />addEvent(onCastSpell4, 600, parameters)<br />addEvent(onCastSpell5, 800, parameters)<br />addEvent(onCastSpell6, 1000, parameters)<br />addEvent(onCastSpell7, 1200, parameters)<br />addEvent(onCastSpell8, 1400, parameters)<br />addEvent(onCastSpell9, 1600, parameters)<br />addEvent(onCastSpell10, 1800, parameters)<br />addEvent(onCastSpell11, 2000, parameters)<br />addEvent(onCastSpell12, 2200, parameters)<br />addEvent(onCastSpell13, 2400, parameters)<br />addEvent(onCastSpell14, 2600, parameters)<br />addEvent(onCastSpell15, 2800, parameters)<br />addEvent(onCastSpell16, 3000, parameters)<br />addEvent(onCastSpell17, 3200, parameters)<br />addEvent(onCastSpell18, 3400, parameters)<br />addEvent(onCastSpell19, 3600, parameters)<br />addEvent(onCastSpell20, 3800, parameters)<br /><br />end]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Czar &#34;Exevo Slime&#34;</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=60#p60</link>
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<description><![CDATA[hmm mysle ze bedzie fajny]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Skrypt &#34;Pall Fire&#34;</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=59#p59</link>
<guid isPermaLink="false">59@http://www.awmo.pun.pl</guid>
<description><![CDATA[Czar &quot;Pall Fire&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&gt;&gt;&gt;Shadow&lt;&lt;&lt;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; by pleple<br /><br /><br />local combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat3 = createCombatObject()<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat4 = createCombatObject()<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat5 = createCombatObject()<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat6 = createCombatObject()<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat7 = createCombatObject()<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat8 = createCombatObject()<br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat9 = createCombatObject()<br />setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat9, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br /> local combat10 = createCombatObject()<br />setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat10, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -2.0, -150, -1.6, -150)<br /><br />arr1 = {<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 3, 0, 0}<br />}<br /><br />arr2 = {<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 3, 0, 0}<br />}<br /><br />arr3 = {<br />{0, 0, 3, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0}<br />}<br /><br />arr4 = {<br />{0, 0, 3, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0},<br />{0, 1, 1, 1, 0}<br />}<br /><br />arr5 = {<br />{0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0},<br />{1, 1, 1, 0, 0},<br />{1, 1, 1, 1, 3},<br />{1, 1, 1, 0, 0},<br />{0, 0, 0, 0, 0}<br />}<br /><br />arr6 = {<br />{0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0},<br />{1, 1, 1, 0, 0},<br />{1, 1, 1, 1, 3},<br />{1, 1, 1, 0, 0},<br />{0, 0, 0, 0, 0}<br />}<br /><br />arr7 = {<br />{0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0},<br />{0, 0, 1, 1, 1},<br />{3, 1, 1, 1, 1},<br />{0, 0, 1, 1, 1},<br />{0, 0, 0, 0, 0}<br />}<br /><br />arr8 = {<br />{0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0},<br />{0, 0, 1, 1, 1},<br />{3, 1, 1, 1, 1},<br />{0, 0, 1, 1, 1},<br />{0, 0, 0, 0, 0}<br />}<br /><br />arr9 = {<br />{0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1},<br />{1, 1, 3, 1, 1},<br />{1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1}<br />}<br /><br />arr10 = {<br />{0, 0, 0, 0, 0},<br />{1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1},<br />{1, 1, 3, 1, 1},<br />{1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1}<br />}<br /><br /><br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />local area8 = createCombatArea(arr8)<br />local area9 = createCombatArea(arr9)<br />local area10 = createCombatArea(arr10)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br />setCombatArea(combat8, area8)<br />setCombatArea(combat9, area9)<br />setCombatArea(combat10, area10)<br /><br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat1, parameters.var)<br />end]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Czar &#34;Exevo Slime&#34;</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=58#p58</link>
<guid isPermaLink="false">58@http://www.awmo.pun.pl</guid>
<description><![CDATA[Oto Nastepny czar &quot;exevo slime&quot;&nbsp; &nbsp; &gt;&gt;&gt;Shadow&lt;&lt;&lt;&nbsp; &nbsp; &nbsp; &nbsp; by pleple<br /><br /><br />local combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat3 = createCombatObject()<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat4 = createCombatObject()<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat5 = createCombatObject()<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat6 = createCombatObject()<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat7 = createCombatObject()<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat8 = createCombatObject()<br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat9 = createCombatObject()<br />setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat9, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />local combat10 = createCombatObject()<br />setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat10, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.0, -100, -1.2, -100)<br /><br />arr1 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr2 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr3 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr4 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr5 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 3, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr6 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr7 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr8 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br /><br />arr9 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr10 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},<br />{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />local area8 = createCombatArea(arr8)<br />local area9 = createCombatArea(arr9)<br />local area10 = createCombatArea(arr10)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br />setCombatArea(combat8, area8)<br />setCombatArea(combat9, area9)<br />setCombatArea(combat10, area10)<br /><br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat1, parameters.var)<br />end<br /><br />local function onCastSpell2(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat2, parameters.var)<br />end<br /><br />local function onCastSpell3(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat3, parameters.var)<br />end<br /><br />local function onCastSpell4(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat4, parameters.var)<br />end<br /><br />local function onCastSpell5(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat5, parameters.var)<br />end<br /><br />local function onCastSpell6(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat6, parameters.var)<br />end<br /><br />local function onCastSpell7(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat7, parameters.var)<br />end<br /><br />local function onCastSpell8(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat8, parameters.var)<br />end<br /><br />local function onCastSpell9(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat9, parameters.var)<br />end<br /><br />local function onCastSpell10(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat10, parameters.var)<br />end<br /><br />function onCastSpell(cid, var)<br />local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8, combat9 = combat9, combat10 = combat10 }<br /><br />addEvent(onCastSpell1, 0, parameters)<br />addEvent(onCastSpell2, 1200, parameters)<br />addEvent(onCastSpell3, 1400, parameters)<br />addEvent(onCastSpell4, 1600, parameters)<br />addEvent(onCastSpell5, 1800, parameters)<br />addEvent(onCastSpell6, 2000, parameters)<br />addEvent(onCastSpell7, 2200, parameters)<br />addEvent(onCastSpell8, 2400, parameters)<br />addEvent(onCastSpell9, 2600, parameters)<br />addEvent(onCastSpell10, 2800, parameters)<br /><br />end]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Skrypt &#34;Magic Control&#34;</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=57#p57</link>
<guid isPermaLink="false">57@http://www.awmo.pun.pl</guid>
<description><![CDATA[Nice Czar]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Skrypt &#34;Magic Control&#34;</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=56#p56</link>
<guid isPermaLink="false">56@http://www.awmo.pun.pl</guid>
<description><![CDATA[Mam nadzieje ze sie spodoba&nbsp; &gt;&gt;Shadow&lt;&lt;&nbsp; &nbsp;coprawda to niemoj skrypt ale fajny<br /><br /><br />--SPELL BY MICRO-ICE--<br /><br />local combat1 = createCombatObject()&nbsp; &nbsp; &nbsp;--ZIEMIA<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, 54)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)<br /><br />local combat2 = createCombatObject()&nbsp; &nbsp; &nbsp;--LOD<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, 512)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)<br /><br />local combat3 = createCombatObject()&nbsp; &nbsp; &nbsp;--TRUCIZNA<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_GREEN_RINGS)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)<br /><br />local combat4 = createCombatObject()&nbsp; &nbsp; &nbsp;--OGIEN<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)<br /><br />local combat5 = createCombatObject()&nbsp; &nbsp; &nbsp;--ENERGIA<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, 40)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)<br /><br />local combat6 = createCombatObject()&nbsp; &nbsp; &nbsp;--SMIERC<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)<br /><br />local combat7 = createCombatObject()&nbsp; &nbsp; &nbsp;--SWIETOSC<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, 28)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)<br /><br />local combat8 = createCombatObject()&nbsp; &nbsp; &nbsp;--UMYSL<br />setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat8, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -225, -1.6, -225)<br /><br />arr1 = {<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />}<br /><br />arr2 = {<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />}<br /><br />arr3 = {<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />}<br /><br />arr4 = {<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />}<br /><br />arr5 = {<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />}<br /><br />arr6 = {<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />}<br /><br />arr7 = {<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />}<br /><br />arr8 = {<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},<br />}<br /><br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />local area8 = createCombatArea(arr8)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br />setCombatArea(combat8, area8)<br /><br /><br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat1, parameters.var)<br />end<br /><br />local function onCastSpell2(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat2, parameters.var)<br />end<br /><br />local function onCastSpell3(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat3, parameters.var)<br />end<br /><br />local function onCastSpell4(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat4, parameters.var)<br />end<br /><br />local function onCastSpell5(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat5, parameters.var)<br />end<br /><br />local function onCastSpell6(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat6, parameters.var)<br />end<br /><br />local function onCastSpell7(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat7, parameters.var)<br />end<br /><br />local function onCastSpell8(parameters)<br />&nbsp; &nbsp; &nbsp; doCombat(parameters.cid, parameters.combat8, parameters.var)<br />end<br /><br />function onCastSpell(cid, var) <br />local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7, combat8 = combat8 }<br /><br />addEvent(onCastSpell1, 1, parameters) <br />addEvent(onCastSpell2, 100, parameters) <br />addEvent(onCastSpell3, 200, parameters) <br />addEvent(onCastSpell4, 300, parameters)<br />addEvent(onCastSpell5, 400, parameters)<br />addEvent(onCastSpell6, 500, parameters)<br />addEvent(onCastSpell7, 600, parameters)<br />addEvent(onCastSpell8, 800, parameters)<br /><br /><br />end<br /><br />&lt;instant name=&quot;Magic Control&quot; words=&quot;exevo gran mas vita&quot; lvl=&quot;150&quot; maglv=&quot;80&quot; mana=&quot;4000&quot; soul=&quot;0&quot; exhaustion=&quot;0&quot; prem=&quot;1&quot; enabled=&quot;1&quot; script=&quot;Magic Control.lua&quot;&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;2&quot;/&gt;&lt;vocation id=&quot;5&quot;/&gt;&lt;vocation id=&quot;6&quot;/&gt;&lt;/instant&gt;]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Super Haste</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=55#p55</link>
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<description><![CDATA[Nazwa:super haste<br />Inkantacja:utani super hur<br />lvl:36<br />Mana:180<br />Mlvl:niepamietam xD<br />Pacc:tak<br />Profesje:Mag,Mistrz Mag,Druid,Starszy druid]]></description>
<pubDate>PiĆĄtek 14 Marzec</pubDate>
<comments>PiĆĄtek 14 Marzec</comments>
</item>
<item>
<title>Kamehameha</title>
<link>http://www.awmo.pun.pl/viewtopic.php?pid=54#p54</link>
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<description><![CDATA[Nazwa:kamehameha<br />Inkantacja:kamehameha<br />Lvl:500<br />Mlvl:60<br />Mana:3000<br />Pacc:nie<br />Profesje:wszystkie]]></description>
<pubDate>Czwartek 13 Marzec</pubDate>
<comments>Czwartek 13 Marzec</comments>
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